I’ve been wanting to play around with Joystick n’ sliders [JnS] for little while now - In the past I’ve used the following technique to animate my heads. JnS appeared to be a more automated way of rigging a head in After Effects - which of course would mean a quicker way and hopefully a more efficient way of getting similar results.
The following is a record of the journey.
I started by taking a sketch a had laying around and bringing it into Illustrator to created a clean, vectorized version.
For now I would not worry myself about the eyes or mouth, I’d focus first on animating the facial positioning.
I brought my Illustration into AE and broke each element into separate layers using Explode Shape Layers. I put the head, the eyes, the cheeks and the mouth each in their own composition.
From there I set keyframes for each of the positions you see above. Since there are 5 positions, you should have 5 keyframes on all the layers that are animated.
In most of the cases, I was animating the Path, Postion and scale of most of the elements.
Setting up the facial positions went fairly quickly. First this first test, I ignored setting up the animating eyes and mouth other then they’re positioning as the heads moves around.
Presently, I’m only using one joystick to created the movement.
Now I’ve noticed a couple of flaws in my setup that I’ll fixe in the next test such as:
I also found that position 5 does not “Look Down” enough - so I’ll need to tweet that in the next version.